﻿using Gp.Scripts.Data;
using UnityEngine;

namespace Gp.Scripts.Core.Unit
{
    public partial class ConfigUnit : IEntityConfig
    {
        public int GetID() => this.Id;

        public string GetName() => this.Name;

        public string GetDesc() => this.Desc;

        public string GetIconName() => this.IconName;
    }
}